I've made some progress with my hand/arm model for the artist character in my animation. I'm pretty happy with how it's looking right now! The hand doesn't look super detailed, but I didn't want to create a super realistic look so I'll be adding quite a lot of the detail in the texturing.
I've just got to do a bit of clean up and get the green light to continue and then I'll start uv-ing the model.
Showing posts with label 3dmodelling. Show all posts
Showing posts with label 3dmodelling. Show all posts
Monday, 18 November 2019
Saturday, 21 September 2019
Minor - Artist's Hands Progress
I've started work on the artist's arms and hands. I'm modeling the arms too as I want the hand movements to look more natural, compared to what they might look like if I just modelled the hands and part of the wrists. I didn't draw a side view as I thought I wouldn't need it, but I may draw one soon as I'm struggling a little bit without it.
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Artist's Arm Orthograph |
I've started to model the hands but I'm already a little stuck. I've been watching the Jet Pack Jones hand tutorials to help me but as my hand designs are a little different to the ones for jpj I'm running into a few issues. I've got a lot of pinching and star-shaped edges (if that makes sense) in my geometry and I'm not sure how to deal with them.
I roughly added the arm to the hand to see what the whole arm would look like, and I'm probably going to redo the arm as it doesn't fit with the hand properly. The vertices don't line up well at all which is causing an unnatural twist in the wrist, making it look weird and lumpy. I'll have to model it again using the right dimensions so I don't have to mess about with adding more edges to the hand geometry to make it fit onto the wrist.
I've got a lot to do in terms of adding more character to the hands and making them look more like my drawings, but I'm not sure what to do right now as I really want to fix all the pinching happening in the geometry before I start adding more detail.
Saturday, 14 September 2019
Minor - Desk Set Up
I've modelled the lamp and the desk and added to stationary models to it to see what the set might look like. I arranged to stationary according to where they were placed in my animatic, however, I'm not sure I like the composition at the moment. The sketchbook needs to be bigger as it is the focal point of the animation.
Wednesday, 11 September 2019
Minor - Stationary Modelling
I've modelled the stationery that will be in my animated short. I used the stationery designs as a rough guide for my models as I didn't feel it was necessary to draw orthographs for simple objects. I haven't modeled the paint/ink brush bristles yet as I wanted to experiment possibly with using nHair simulation. I'm not sure how well that would work, it might be easier to figure out some kind of rig for it instead. I need to find out a way for the bristles to be able to move naturally as they will need to be able to move against the paper of the sketchbook e.g when sketch gets squished by the ink brush. I'll see if I can find any tutorials online that might help me with that as I don't want to waste time trying to figure out nHair when there could be a more effective solution.
Thursday, 16 May 2019
Tuesday, 14 May 2019
Saturday, 11 May 2019
Friday, 8 February 2019
Mudbox - Session 5
Today's Mudbox session was a little frustrating as I made a mistake with my UVs again, meaning I had to re-do the model. This is something I really need to work on as it continually causes problems for me. This time I didn't realise that my UVs were overlapping, so I couldn't paint my model properly in Mudbox. Also, Mudbox was being weirdly glitchy today, and not letting me sculpt the leaves properly, and I was constantly needing to smooth the model because when I went to use any sculpting tool on the model, it would flatten out and become pixel-y, so I've just left it as this for now and will probably come back to it later. The last thing I need to do for this mini Mudbox project is to add all the fruit I've modeled to a scene and light it.
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Persimmon Maya Block Model |
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First Attempt at Painting and Sculpting in Mudbox |
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Second Attempt at Painting and Sculpting in Mudbox |
Friday, 1 February 2019
Mudbox - Session 4
In today's class, I finished my apple model and my banana model. The problem with the banana model was that it was too small, once I resized the model the tools worked fine, it was almost frustrating that it was such an easy fix but I'm glad to have sorted out the problem.
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Finished Apple Model in Mudbox |
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Finished Banana Model In Mudbox |
We also looked at creating Extraction Maps. I made a normal bump map. I realized when applying the bump map to my model in Maya that I had set up my UVs slightly wrong, I had put the seams in very obvious places e'g, at the top and bottom of my orange and banana models, you can see the seam very clearly.
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First Try Using Bump Maps |
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Orange Model - Wrong UVs |
The seams were rather frustrating to fix. I tried taking the bump map into Photoshop and fixing smoothing the edges of the map. This didn't work, So, I re-did the UVs on my original Maya model and sculpted the banana again. I didn't paint on too much detail as this was just an experiment to see if this would fix the seam issue.
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Rough Model |
This is an updated version of the bump map for the banana model. This bump map worked for my model, but something still seems off about it. I think my UV skills could definitely improve.
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New Bump Map for Banana Model |
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