Showing posts with label mudbox. Show all posts
Showing posts with label mudbox. Show all posts

Friday, 8 February 2019

Mudbox - Session 5

Today's Mudbox session was a little frustrating as I made a mistake with my UVs again, meaning I had to re-do the model. This is something I really need to work on as it continually causes problems for me. This time I didn't realise that my UVs were overlapping, so I couldn't paint my model properly in Mudbox. Also, Mudbox was being weirdly glitchy today, and not letting me sculpt the leaves properly, and I was constantly needing to smooth the model because when I went to use any sculpting tool on the model, it would flatten out and become pixel-y, so I've just left it as this for now and will probably come back to it later. The last thing I need to do for this mini Mudbox project is to add all the fruit I've modeled to a scene and light it. 

Persimmon Maya Block Model
First Attempt at Painting and Sculpting in Mudbox

Second Attempt at Painting and Sculpting in Mudbox


Friday, 1 February 2019

Mudbox - Session 4


In today's class, I finished my apple model and my banana model. The problem with the banana model was that it was too small, once I resized the model the tools worked fine, it was almost frustrating that it was such an easy fix but I'm glad to have sorted out the problem.

Finished Apple Model in Mudbox
Finished Banana Model In Mudbox
We also looked at creating Extraction Maps. I made a normal bump map. I realized when applying the bump map to my model in Maya that I had set up my UVs slightly wrong, I had put the seams in very obvious places e'g, at the top and bottom of my orange and banana models, you can see the seam very clearly. 

First Try Using Bump Maps

Orange Model - Wrong UVs
The seams were rather frustrating to fix. I tried taking the bump map into Photoshop and fixing smoothing the edges of the map. This didn't work, So, I re-did the UVs on my original Maya model and sculpted the banana again. I didn't paint on too much detail as this was just an experiment to see if this would fix the seam issue. 

Rough Model
This is an updated version of the bump map for the banana model. This bump map worked for my model, but something still seems off about it.  I think my UV skills could definitely improve.

New Bump Map for Banana Model

Friday, 25 January 2019

Mudbox - Session 3

In today's session I think I figured out the problem with my stencil, the brush I was using to sculpt with was too small. When I resized the brush it seemed to work okay. I also changed the design as the design that I had chosen looked too sharp and crispy. The design I chose instead is still a little pixel-y but it'll do for now, I can always change it later.

Top View of Bowl

Current Bowl Model
 We then experimented with posing a model in Mudbox. It was extremely easy to deform the poor model's body, and rather difficult to make the body look normal. You can't choose a pose that's too dramatic as that just won't work. Even when I tried to create a rather simple pose, as you can see below, there were still parts of the model's body that were slightly distorted like the ankle and the elbow.  I think I'll definitely stick to Maya when it comes to posing models. 



I then carried on modelling fruit for my fruit bowl, I used different stamps to create different textures. However when I finished modelling the banana model and brought it into Mudbox, all of my sculpting tools stopped working. I'm not sure if this was because of something I did or Mudbox just gave up on me. I painted on a texture for it anyway and I'll see if i can fix it at a later date.

Orange Model

Pear Model

Banana Model

Thursday, 24 January 2019

Mudbox - Session 2

I was absent for the last Mudbox session so I have tried to catch up. I'm struggling a little though as when I went to sculpt my chosen design stencil into my bowl, it worked the first time, but then when I resized the stencil and tried again, none of the tools in Mudbox would work, despite restarting the software. I 'll try to get this fixed in tomorrows session. Here's the progress on the fruit bowl I modelled today.

Simple Bowl Model and UVs


Painted Bowl Model in Mudbox

Stencil Over the Model

Chosen Stencil

Monday, 14 January 2019

Mudbox - First Session

In our first Mudbox session, we modeled a bowl, tabletop, and the basic shape of an apple. We did this in Maya and then sent the models to Mudbox where we could sculpt the fruit in more detail.

Block Models in Maya
After setting up the UVs we sent the models to Maya, after sculpting, Simon showed us how to paint textures and colors onto our models. This is what my Apple Model looks like so far.

Current Apple Model