Showing posts with label characterdesign. Show all posts
Showing posts with label characterdesign. Show all posts
Monday, 14 January 2019
Character Design - Developed Ghost Concepts
These are some cleaned up concepts for my Ghost and Human characters, I will be writing up detailed descriptions about them later either with my final concepts or in my character design bible.
It's A-Live! - Live One Day Challenge
In this character design session, we were split into teams and given a children's TV show. Each of us had to create new characters to be introduced to the show; a mentor, a sidekick, and a villain. The show my team was given was 'Trollhunters; Tales of Arcadia". I was responsible for creating the mentor character. when thinking about our characters, my team wanted all of our characters to be connected somehow, so that they could all be introduced to the show in the same episode. The concept for the episode is that the mentor character is kidnapped by the villain, when the heroes become lost, the new sidekick helps them out in an unexpected way. This meant we had to somewhat think thoroughly about our character's backstory. The character I created is called Aaliyah Hana, or Miss Hana. She is a new teacher working at the heroes school. She gains the main heroes trust and gives him advice and guidance. Below is a scan of the final turnaround of Miss Hana in her work attire. Unfortunately, I didn't have time to also draw a turnaround of her past self, Guinevere.
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| Miss Hana Turnaround |
However, Miss Hana has a secret. Her real name is Guinevere, and she used to be a knight of Camelot. The show 'Troll Hunters' features a few characters from Arthurian Legends, such as 'Merlin' and 'Arthur Pendragon' That were essentially the original Troll Hunters. I thought it would be interesting to add this twist as some of the feedback I got from Justin was that the teacher character was a little boring and wouldn't translate well into merchandising. Below is a scan of the first concepts I drew of Miss Hana, as well as some rough notes about her character.
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| Early Concepts |
We had to think about how to make merchandise suited for children from these new characters, so I Sketched up a couple concepts. For Miss Hana, her journal, which is filled with activities to do with the show, and some glasses that when you wear them, the lenses are blue and when you look into the light, you see the villain's face. This is a reference to when Miss Hana is captured by the villain. The Guinevere toy is slightly more exciting, It's her glowing sword which also features a hidden compartment in the gem on the hilt of the sword.
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| Toy Designs - Miss Hana's Journal and Glasses, and Guinevere's Sword |
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| Guinevere Action Pose and Playset Concept - Miss Hana's Classroom |
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| Play Set - Guinevere's Side |
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| Action Poses |
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| Experimental Style Sketches |
Friday, 28 December 2018
Character Design - Expressions
In this character design class, we looked at expressing emotion/ facial expression. We were first given the task to take two emotions and draw someone/something expressing that emotion. I was given 'Surprised' and 'Anxious'. These emotions are rather similar, so it was difficult for me to make it obvious that this character was feeling both of those emotions. I drew his eyebrows raised but also slightly turned up, to try and indicate that he was surprised, but also nervous/anxious. I also made sure his mouth was open but was downturned, and that his eyes were wide but slightly manic as if he has been surprised by something rather unpleasant.
We were then asked to try and bring a still object to life using expressions and emotions. I was given a chair. At first, I drew a posh, fierce looking chair, a grumpy sofa chair, and a rather chipper armchair. I decided out of all of these, I preferred the posh chair, as I liked how I could work the facial features into the structure, rather than just draw eyes and a mouth straight onto the chair like I did with the sofa chair.
I developed the snooty chair a little further by drawing some more emotions like surprised/shocked, disgusted, angry and judgemental. I imagine that she is a rather feisty chair that doesn't let just anyone sit on her, and is probably from a very fancy home.
Character Design - Body Language
These are some studies I drew of my classmates acting out various poses that showcased different kinds of body language. We acted out roles that portrayed different levels of status, such as a Boss firing their employee.
Character Design Concepts
I've cleaned up some of my earlier Ghost designs for when I put them into my production bible. These are developmental sketches of my Ghost character and her love interest.
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| First Concept Drawings |
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| Rough Early Concepts |
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| Storyboard Thumbnail Sketches |
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| Developing the early designs |
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| Cleaned up Developed Designs |
Tuesday, 16 October 2018
Character Design Week 3 - Rough Project Concepts
In today's class, we also had some time to work on our own projects, so I started drawing some rough thumbnails of my Aristocrat Ghost from 1920s Paris. These concepts were loosely based on my research on both 1920s Paris and Art Nouveau.
Character Design Week 3 - World Building and Rough Sketches
I've been trying my best to catch up on my character design class this week. Today we looked at how important world building can be when it comes to telling a story. I was given a couple of simple tasks during the lecture presentation; Draw Big Ben in an exaggerated way, and draw an environment for an Egyptian Pharoh.
Big Ben Thumbnail Sketches
Justin liked the smaller sketches of the tower as he said that putting perspective into account wasn't massively important when thinking of the overall design of the building, and to focus exaggerating the building in a way that gave it more character. He also advised that I look at the building in more detail, as there may be some cool things about the building that I wouldn't notice from a distance, so I started drawing a detailed zoom in of the clock face of the tower.
Pharoh's Tomb Rough Concept
Monday, 1 October 2018
Character Design - Week 1 - Research
For week 1 of our character design class, we were given a random number that came with a few prompts for a character design. These are the prompts I received:
- Person/Animal: An Aristocrat
-Conceit/Trait: Art Noveau/Romantic, Dead (A ghost)
-World/Time: 1920s Paris
-Filmic Scene: "We will always have the Eiffel Tower."
-Animation Action: Longing looks.
We were asked to research our given prompts, so, for now, I have been researching 1920s Paris, and the Art Noveau Style.
"Art Nouveau, ornamental style of art that flourished between about 1890 and 1910 throughout Europe and the United States. Art Nouveau is characterized by its use of a long, sinuous, organic line and was employed most often in architecture, interior design, jewelry and glass design, posters, and illustration. It was a deliberate attempt to create a new style, free of the imitative historicism that dominated much of the 19th-century art and design. The term Art Nouveau was coined by a gallery in Paris that exhibited much of this work." - Encyclopedia Britannica
1920s Paris Influence Map:
Art Nouveau Influence Map:
Friday, 12 January 2018
Character Design Production Bible - Summer & Maude
Summer & Maude Production Bible by Noah Greenhalgh on Scribd
I would like to carry on working on this production bible, however I am submitting what I have.
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