Showing posts with label artisttoolkit. Show all posts
Showing posts with label artisttoolkit. Show all posts
Thursday, 21 November 2019
Thursday, 16 May 2019
Toolkit 2 Submission Master Post
Animation:
Term 1: Moom poses
Term 1: Weight lifting Animation
Term 1: Charlie Chaplin Animation
Term 2: Infographics
Term 2: Facial Animation
Term 2: Acting Classes
Term 1: Moom poses
Term 1: Weight lifting Animation
Term 1: Charlie Chaplin Animation
Term 2: Infographics
Term 2: Facial Animation
Term 2: Acting Classes
Drawing:
Maya & Associated Software:
Tuesday, 14 May 2019
Saturday, 11 May 2019
Wednesday, 24 April 2019
Lighting and Rendering - Mesh Lights
In this tutorial, I learned how to create mesh lights. I experimented with using a different colour on some of the ramps on the different orbs. I learned more about ramps and projections and I'm feeling more confident in understanding sampling, although I'm only noticing just now that the top of the image still looks very pixelated, however, the quality is fine on my computer, it only becomes pixilated when I upload it onto here and I'm not sure why.
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Finished Render |
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Colour Experiment |
Thursday, 11 April 2019
Facial Animation - Added Eyebrow Animation and Cleaning Up
Today I focused on adding in-between animation between the extremes on the eyebrows. I added a little bit of bounce to the eyebrows rather than the eyebrows just slowly shifting to the next pose. I also cleaned up the lipsync more. I feel like my lip sync still has that 'machine gun chatter' look to it, so I'll work on it at a later date if I've got the time.
Lipsync - Eyebrow Animation from NoahGeeCG on Vimeo.
Lipsync - Eyebrow Animation from NoahGeeCG on Vimeo.
Wednesday, 10 April 2019
Thursday, 4 April 2019
Facial Animation - Eye and Eyebrow Extremes
In today's Maya session I've just added the key poses for the eye and eyebrow movement. I also spoke to Alan about my premise project, which I will be posting about promptly :).
Wednesday, 3 April 2019
Lighting and Rendering - Part 14: Physical Sky Light
In this Maya tutorial, I used a Physical Sky Light alongside a SkyDome Light. I learned that this is a great light to use to add realistic sunlight to a scene and that you can also change the attributes to make the scene a little more unrealistic by changing the tint of the sky and sun. I also looked at changing the sampling depending on how much light is in the scene and learned that by increasing the exposure of the scene, you can get rid of some noise, although your scene might not look so realistic anymore. I experimented with the Elevation, Azimuth, and the sun and sky tints in a couple of my renders.
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Midday - Sun Overhead |
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Mid Morning - Sun Rise |
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Evening - Sun Beginning to Set |
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Sun and Sky Tint Experiment |
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Changing the Elevation, Azimuth, and Sky and Tint Attributes |
Thursday, 28 March 2019
Predator Lip Sync - Fixed Visemes
Predator Lipsync - Fixed Visemes from NoahGeeCG on Vimeo.
Today I cleaned up my visemes and some of my jaw bounce animation from last week. There were a few visemes that were too over exaggerated or the timing was slightly off, hopefully, this looks a little better!
Thursday, 21 March 2019
Facial Animation - Added Visemes
In today's class, I cleaned up my jaw bounce animation and added visemes to give the mouth a little more movement. Next week I will be applying the phonemes that I made for my phoneme library to add more character and animation to the lipsync.
Predator Lip Sync - Added Visemes from NoahGeeCG on Vimeo.
Predator Lip Sync - Added Visemes from NoahGeeCG on Vimeo.
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