Thursday 16 May 2019

Toolkit 2 Submission Master Post

Animation:

Term 1: Moom poses 
Term 1: Weight lifting Animation 
Term 1: Charlie Chaplin Animation
Term 2: Infographics
Term 2: Facial Animation
Term 2: Acting Classes 

Maya & Associated Software:

Analogue Sculpting





Final Sculpt


Jet Pack Jones - Head Model Wire Frame


Three Quarter View

Front View

Side View


Jet Pack Jones - Body Model Wire Frame



Three Quarter View

Front View

Side View

Jet Pack Jones - Part 5 & 6: Gloved Hands, Hands & the Final Model

Three Quarter View

Front View

Side View

Jet Pack Jones Part 3 & 4 : Torso & Arms, Legs & Pelvis

Three Quarter View

Front View

Side View 

Jet Pack Jones: Part 1 & 2: Torso Blocking, Torso & Arms

Three Quarter View

Front View

Side View

Tuesday 14 May 2019

Jet Pack Jones - Part 13&14: Skull Cap, Snagging List


Three Quarter View

Front View
Side View

Jet Pack Jones - Part 12: Eyebrows

Three Quarter View

Front View

Side View

Jet Pack Jones - Part 11: Adding a Throat

Right Side View - Xray & Wireframe Shading

Left Side View - Wireframe Shading

Jet Pack Jones - Part 10: Creating Detailed Eyes

Without Cornea

With Cornea

Jet Pack Jones - Part 7, 8 & 9: The Brow, The Ear & Neck, Sculpting & Clean Up:

Three Quarter View

Front View

Side View

Jet Pack Jones - Part 6: The Nose


Three Quarter View

Front View

Side View

Monday 13 May 2019

Premise - Reflective Statement

My premise project has definitely had its ups and downs. I started the project unsure of what direction I wanted to go down. I got stuck trying to find an idea I thought would work out. I internalized my thoughts a lot rather than actually trying to develop the project and experiment with designs and concepts. I started to become very worried as I felt like part of me had already given up on the project, and I was posting less frequently to my blog. I felt like this year was just going to be a repeat of last year. It was very frustrating as I could see myself getting worse and worse. I really had to think about my feelings towards the course, and if this was truly the right course for me. For so long I have neglected the 3D side of the course, which is silly considering that 3D is the main focus of Computer Animation Arts. I was very scared during this project because the ideas I wanted to explore, I shut them down without even trying to experiment with them, and my project was getting nowhere for months. 

There were two conversations that really were the turning point for this project for me. One with Phil, where we discussed my relationship with 3D software and the course in general, and how I just need to dive into it before it's too late. The other conversation was with Alan, where I showed him some of my concept drawings, and he suggested that I should try using a different metaphor to visualize the theme I was trying to convey. This is where things started to make more sense to me. I suddenly had such a clear idea of what I wanted to make, and could actually sit down and work properly without feeling stuck. Of course, I was still extremely worried, as I had lost so much time and had to make up for it very quickly, but I started to actually enjoy the project. 

At the interim crit, I was given the challenge of meeting the list of accomplishments I had stated that I would do in my presentation. Phil mentioned that my goals were not that ambitious for the average student, but they were ambitious for me, considering my past projects. I wanted nothing more than to prove to myself that I could achieve this. 

I have finished the project feeling positive. I managed to complete most of the goals on my project commitment list, and the final crit left me feeling confident in my idea. I finally dived into 3D, even though my character is simple. It's taken a long time, but this is the first project I have completed where I truly feel proud and happy with my work. There's a lot I wish I could change, like how the project started, how I organized my time and also reading the brief properly/listening more as I completely forgot that film reviews and the magazine article were part of the premise project, and now It's too late to complete them. I wish I had gone to more one on one tutorials as that would have helped me out so much, especially at the beginning of the project. I didn't give myself time to add sound to my animatic, and I wish I had experimented in 3D/Maya more.

 Although there's much I still need to improve on, I'm extremely proud of how far I've come. I looked back through my blog at my first try at the premise project, where I only had a few drawings and one very small interim crit presentation and compared it to my premise project from this year and I can see how much I have improved. I still have ways to go, but I'm finally starting to feel like I'm properly engaging in this course.

Wednesday 8 May 2019

Premise - Sketchbook Concepts

Sketchbook Concepts

I drew a few concepts for the sketchbook as I hadn't figured out what kind of book I wanted the sketchbook to be. I'm still not sure about these concepts but I'm leaning more towards the black sketchbook as it's simple. I also like the blue and pink sketchbook as it's simple but still has a nice pop of colour.

Premise - Artist Outfit Concepts and Colour Keys

Artist Outfit Concepts

Pajama Colour Keys

Comfy Clothes Colour Keys

The setting of my animation is the artist's bedroom/study so I wanted to design the artist in comfy clothes. As the artist is based on myself I designed outfits based on the clothes I wear at home. I'm leaning towards the comfy clothes design (T-shirt and Shorts) Concepts as they read as comfy clothes, without looking too much like pajamas. I feel like the dressing gown design and the pajama shirt designs are a little too much and makes it look like the artist is about to go to sleep rather than sit down and do some drawing.

Concept art - Hand Studies and Rough Concepts

Hand Studies

Something I realized while drawing my first storyboard was that the hands looked really bad, so I took some photos of my hand in different poses I thought would fit in with my animation and used them as drawing references for this set of hand studies. This really helped when I was drawing my cleaned up storyboard.

The Artist Rough Concepts #1

The Artist Rough Concepts #2
These are rough concepts for the artist character in my animation. I chose not to give them a head/face because I didn't want them to have an obvious identity as this character is based on myself. My project is a personal story to me that I have adapted into an animation that other people can relate to or just find entertaining. I also wanted to make it more obvious that the sketch is their main character of the animation, and that the story is about the sketch struggling with its identity/ not wanting to conform to the artist's ideas.

Premise - First Animatic (No Audio)



I've finally finished the first version of my animatic! I'm currently working on the sound fx so hopefully, this won't be a silent film for too much longer. There are a few continuity errors and a couple things I need to change/fix but I'll clean that up in the second version of my animatic after I receive feedback from this one.