Showing posts with label 3dmodel. Show all posts
Showing posts with label 3dmodel. Show all posts

Monday, 18 November 2019

Minor - Artist's Hand Model Progression

I've made some progress with my hand/arm model for the artist character in my animation. I'm pretty happy with how it's looking right now! The hand doesn't look super detailed, but I didn't want to create a super realistic look so I'll be adding quite a lot of the detail in the texturing.
I've just got to do a bit of clean up and get the green light to continue and then I'll start uv-ing the model. 

Perspective View

Top View

Top View Full Arm

Side View Full Arm

Friday, 1 February 2019

Mudbox - Session 4


In today's class, I finished my apple model and my banana model. The problem with the banana model was that it was too small, once I resized the model the tools worked fine, it was almost frustrating that it was such an easy fix but I'm glad to have sorted out the problem.

Finished Apple Model in Mudbox
Finished Banana Model In Mudbox
We also looked at creating Extraction Maps. I made a normal bump map. I realized when applying the bump map to my model in Maya that I had set up my UVs slightly wrong, I had put the seams in very obvious places e'g, at the top and bottom of my orange and banana models, you can see the seam very clearly. 

First Try Using Bump Maps

Orange Model - Wrong UVs
The seams were rather frustrating to fix. I tried taking the bump map into Photoshop and fixing smoothing the edges of the map. This didn't work, So, I re-did the UVs on my original Maya model and sculpted the banana again. I didn't paint on too much detail as this was just an experiment to see if this would fix the seam issue. 

Rough Model
This is an updated version of the bump map for the banana model. This bump map worked for my model, but something still seems off about it.  I think my UV skills could definitely improve.

New Bump Map for Banana Model