I've made some progress with my hand/arm model for the artist character in my animation. I'm pretty happy with how it's looking right now! The hand doesn't look super detailed, but I didn't want to create a super realistic look so I'll be adding quite a lot of the detail in the texturing.
I've just got to do a bit of clean up and get the green light to continue and then I'll start uv-ing the model.
Showing posts with label 3dmodel. Show all posts
Showing posts with label 3dmodel. Show all posts
Monday, 18 November 2019
Friday, 1 February 2019
Mudbox - Session 4
In today's class, I finished my apple model and my banana model. The problem with the banana model was that it was too small, once I resized the model the tools worked fine, it was almost frustrating that it was such an easy fix but I'm glad to have sorted out the problem.
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| Finished Apple Model in Mudbox |
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| Finished Banana Model In Mudbox |
We also looked at creating Extraction Maps. I made a normal bump map. I realized when applying the bump map to my model in Maya that I had set up my UVs slightly wrong, I had put the seams in very obvious places e'g, at the top and bottom of my orange and banana models, you can see the seam very clearly.
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| First Try Using Bump Maps |
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| Orange Model - Wrong UVs |
The seams were rather frustrating to fix. I tried taking the bump map into Photoshop and fixing smoothing the edges of the map. This didn't work, So, I re-did the UVs on my original Maya model and sculpted the banana again. I didn't paint on too much detail as this was just an experiment to see if this would fix the seam issue.
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| Rough Model |
This is an updated version of the bump map for the banana model. This bump map worked for my model, but something still seems off about it. I think my UV skills could definitely improve.
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| New Bump Map for Banana Model |
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