I've been having a hard time getting the textures to look okay on my Sketch models. I've tried a few different methods and never really liked the outcome. However, I'm pretty happy with this test. I changed the colour of the base of the aiToon shader to a bright green colour. I then created a large plane, placed it behind my character, and changed that to a green colour too. I made some simple animation of sketch moving across the screen so I could quickly test out this method. I rendered the sequence and put imported it into Adobe Premiere to chromakey the footage.
Frame from Render Sequence |
I used a free to use image for the background that looks similar to the set of my animation. This was my first time using a green screen to edit but I found it surprisingly easy. I think this method could be great for my animation as I'll be able to have the toon shader outline, but would still be able to have a paper-like texture on the character that doesn't warp or move (Which it did when I experimented with adding a paper texture to the character.) I'll be able to test out this method properly when my characters are fully rigged and I can make some animation tests, although this is the only method I've used so far that I actually feel positive about.
Chromakey Test |
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