I've textured the Artist's Arms using Substance Painter. I used Substance Painter so that I could Paint the textures directly onto the model, making the process a lot quicker and efficient rather than have to go back and forth between Maya and Photoshop.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOtjBIjxKv8C2lFzMRxjSY0m-qlViXyBHRccxubCPs_tDZoBE8egWE9xymKRhCe2T_hDNFhKyKtvBvJRqgNyIMMa31372xLa9KqkKUjgHW0lG2ImgKIXT4GxbdldXzM8nGjyhNUoTR30ek/s640/substancepainter_hand_textures.jpg) |
Substance Painter Workspace
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I was able to export my work on Substance Painter as a UV map so I could easily apply the textures onto my model in Maya.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga0fguZDa1dBnQdqNWiTouUj3UPrkujYNUhE7kzQQcOt7De3hF2Lgi7nORoh0ZnoXkxWyVjNYJej2gmEGacRNj8457nVpGp3in4RhrHNWhLu3lmj8wks4-2CxcsnLmbMpbA40ut7Zgcjj0/s640/textures.png) |
Both Arms Textured
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I'm really happy with how the textures look at the moment. I haven't done any proper renders of them yet so this is just what they look like in Maya's viewport. I'll also be adding a different material to the nails so that I can control the specularity and make them look a little shiny.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3_asPfETa8Xyia2N56_gDawaWptYihsJndvNXiZB1wjqpUlC43PnMYbw81Gjl3ikRWeB_M9OkAhqmvMG5RcLEfAbg0Ee5WaSOfBX9UxpAsi4wcWTR7xA9aXyM1B2KGQEX9rkvSXVDEXh_/s640/textures_2.png) |
Left Arm Textured |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhktLXOoCQs9wIVh65R0QJp6ZUOMEA3m65a_1CjZqlKqUMgExYz2vVXLmGbgmrw68ljPL6b7zBiGVPTS6aLNdFT4dYTqGSBWn4QJ07IrkkeCNPpIrB-M_0CqTTLZtk9HNFW-4ks9yPtkyyI/s640/textures_3.png) |
Right Arm Textured |
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