Showing posts with label flash. Show all posts
Showing posts with label flash. Show all posts

Thursday, 25 April 2019

Premise - Adobe Animate 2D Animation Test

Main Character 2D Animation Test

Today I played around in Adobe Animate and created a small animation of the main character of my premise project. It's been a while since I've used 2D Animation software so it was a little challenging to create this animation. I decided to choose some of my storyboards as a reference as I thought it was important to create my animation tests based on scenes that might be in the final product.

StoryBoard Referennce

 I think 2D Animation could be a really fun way to bring my main character to life as the character is a 2D drawing and I feel like it would make more sense to animate them using 2D rather than 3D. However, I did find this process challenging and time-consuming. I found that I kept changing the proportions of the character and everything in general looks a bit sloppy and messy. I think a sketchy/messy look could fit the aesthetic of my film quite nicely, but it still needs to look somewhat more polished and smooth. I'm a little undecided on how I feel about 2D at the moment. 

If I were to go forward with using 2D animations for my main character, I would have to learn how to become more proficient in using Adobe Animate for sure. I'm going to be carrying out a few different tests using different animation styles and techniques using this same scene so I can easily compare the different styles and techniques.

Friday, 2 December 2016

Adobe Flash- Throwing Animation

Today I animated someone throwing an object, using a video of myself as a reference.
I feel like my skills in using Adobe Flash are getting better the more animations I make, however I still haven't gotten the hang of making the animation look smooth and fluid, instead of jumpy. I might be able to solve this by adding more in-between frames and focus on making sure the proportions of the person I'm animating stays the same.

Wednesday, 30 November 2016

Walk Cycle Using Reference Rough Animation

I animated this walk cycle using Adobe Animate. I used a video of my classmate walking as a reference, giving the animation more fluid, more realistic motions. I found this easier to animate compared to my previous walk cycles  as I could closely follow the reference. If I have time I would like to clean up the animation as this was just a rough test to make sure the movements looked okay.

Friday, 28 October 2016

Adobe Animate- Halloween Workshop W.I.P


I made this gif using Adobe Animate. I looked at animating multiple objects that would be moving at the same time, as well as experimenting with putting different moving objects in the foreground and background. I'm not sure where I went wrong, but when exporting my flash file to a gif, the background of my gf becomes extremely pixelated. The original Photoshop file looked like this:


But I can't figure out where I've gone wrong. Any advice would be appreciated.

Friday, 14 October 2016

Flash Animation- Follow Through and Overlapping Actions

Using my cartoon bouncing ball as a base, I added more characteristic features to my animation. So far, I have only added legs, however this has already given the impression that the bouncing ball is a live creature, and not an object. Next I'll try adding a tail and arms. I'm feeling a little more confident in using Adobe Animate, although I'm still struggling a little with figuring the movement of different objects. 

Friday, 30 September 2016

Adobe Animate Pendulum Samples

Incorrect Sample


Correct Sample

After animating my moving circle animations, I tried a little more difficult task of animating a swinging pendulum. Applying the skills I learned in my previous samples, I made the samples look more natural by thinking about the space and time between each frame. For the first sample, the circle moved in a straight path, however this didn't look very natural when I played the animation back, So I tried again, but this time, changing the path of the circle so that it moved in a more smooth, natural way.
Although I prefer the outcome of the second sample more than the first, I noticed that there is a slight glitch at the end of  sample 2's animation loop, and I'm not sure how I can fix it, This will be something that I will have to look into.

Adobe Animate Circle samples

Animation sample 1

Animation sample 2
I created these animated gifs on Adobe Animate. When animating the first moving sequence, I evenly spaced out the gap between the circle in each frame that it moved forward, resulting in a very basic animation. The second time I animated a moving circle, towards the start and end of the sequence, I placed the circles very close together, getting further apart as it reached the center of the screen. The second animation looks a lot more fluid and interesting. It has more natural movement, compared to the first animation sample, which looks a little more robotic,
These samples have taught me the importance of spacing out your frames to control the speed of your animation, and also allowing your animation to look more fluid and natural.