Today I cleaned up my visemes and some of my jaw bounce animation from last week. There were a few visemes that were too over exaggerated or the timing was slightly off, hopefully, this looks a little better!
In today's class, I cleaned up my jaw bounce animation and added visemes to give the mouth a little more movement. Next week I will be applying the phonemes that I made for my phoneme library to add more character and animation to the lipsync.
I've finished the jaw bounce animation for next week. It looks like I've got some 'machine gun chatter' in the middle part of the lipsync, which I'll try and tweak in the next Maya session.
This week I created a pose library, a great way to store poses to use in the future. I learned that this is very useful when creating lipsync animations. I also started animating a lipsync animation to a sound clip that Alan gave us. I only added a jaw bounce so that next week, I can add the phonemes. Below is what I have so far, but I will carry on adding a jaw bounce to the rest of the sound clip so I can carry on animating next week.
Below is my first attempt at creating some facial animation using a reference. I was wondering why my animation looked so lumpy and I discovered much later on that I had forgotten to change the character set to 'face_A' instead of 'No Character Set'. Slightly frustrating. I'll try to fix this for next week's Maya session.
This is what My infographic title sequence looks like for now. If I have time tomorrow I'll animate the opening and end text. I also need to fix a couple things, which I annoyingly have only just noticed while uploading. I'll try adding some more animation as I feel like right now the animation is quite basic, but I wanted to make the basics first so that I had a somewhat finished product. I'll also try using the Bouncr script to add some more animation, however, I have never used a plug-in script with After Effects before, so I'm not sure how successful I'll be.