Thursday, 28 March 2019

Predator Lip Sync - Fixed Visemes


Predator Lipsync - Fixed Visemes from NoahGeeCG on Vimeo.


Today I cleaned up my visemes and some of my jaw bounce animation from last week. There were a few visemes that were too over exaggerated or the timing was slightly off, hopefully, this looks a little better!

Thursday, 21 March 2019

Facial Animation - Added Visemes

In today's class, I cleaned up my jaw bounce animation and added visemes to give the mouth a little more movement. Next week I will be applying the phonemes that I made for my phoneme library to add more character and animation to the lipsync.

Predator Lip Sync - Added Visemes from NoahGeeCG on Vimeo.

Thursday, 14 March 2019

Facial Animation - Predator Jaw Bounce with Full Audio Clip

I've finished the jaw bounce animation for next week. It looks like I've got some 'machine gun chatter' in the middle part of the lipsync, which I'll try and tweak in the next Maya session.


Predator Jaw Bounce Animation with Full Audio Clip from NoahGeeCG on Vimeo.

Facial Animation - Predator Lip Sync First Playblast

This week I created a pose library, a great way to store poses to use in the future. I learned that this is very useful when creating lipsync animations. I also started animating a lipsync animation to a sound clip that Alan gave us. I only added a jaw bounce so that next week, I can add the phonemes. Below is what I have so far, but I will carry on adding a jaw bounce to the rest of the sound clip so I can carry on animating next week.


Pose Library:


Thursday, 7 March 2019

Facial Animation - First Playblast

Below is my first attempt at creating some facial animation using a reference. I was wondering why my animation looked so lumpy and I discovered much later on that I had forgotten to change the character set to 'face_A' instead of  'No Character Set'. Slightly frustrating. I'll try to fix this for next week's Maya session.

 
Moom Facial Animation from NoahGeeCG on Vimeo.