Crane Shot from noah greenhalgh on Vimeo.
The crane shot allows you to move on a fixed axis, like the dolly shot, however, the crane shot can move vertically as well. This scene showing a woman on a balcony and then panning down to a man on the ground is a fitting example to show how the crane shot can be used to show characters at different heights.
Monday, 9 January 2017
Pre-Viz Dolly Rig Shot
Dolly Rig Shot from noah greenhalgh on Vimeo.
By using a dolly rig, I could move the camera along a fixed axis. I found that the dolly shot was slightly similar to the pan shot, however, the dolly allows more dramatic shots to be created.
By using a dolly rig, I could move the camera along a fixed axis. I found that the dolly shot was slightly similar to the pan shot, however, the dolly allows more dramatic shots to be created.
Pre-Viz Pitch Shot
Pitch Shot from noah greenhalgh on Vimeo.
Using a Pitch shot allows you to move the camera vertically, so the animated character in this video shows off the pitch shot well. Whilst setting my keyframes, I kept having to check the graph editor to make sure my animation was smooth, otherwise, the animation was a little jumpy.
Using a Pitch shot allows you to move the camera vertically, so the animated character in this video shows off the pitch shot well. Whilst setting my keyframes, I kept having to check the graph editor to make sure my animation was smooth, otherwise, the animation was a little jumpy.
Pre-Viz Roll Shots
These are a series of roll shots I made using the scenes files provided to me, Each time I playblasted the shots, I increased the roll of the camera. For the first video I changed the roll coordinates to 180, for the second film, I changed them to 360, and for the third film, I changed them to 540. By increasing the number of times the camera rolled, I created a more intense, dramatic mood to the shot.
staircase roll 180 from noah greenhalgh on Vimeo.180 Degree Roll Shot
Roll Shot 360 from noah greenhalgh on Vimeo.
Roll Shot 360 from noah greenhalgh on Vimeo.
540 Degree Roll Shot
This shot has the largest sense of drama. The camera moves faster because it has to rotate more, resulting in a rather unsettling shot.
Life Drawing - Term 2 Week 1
Pre-Viz Pan Shot
Pre- Viz Pan Shot from noah greenhalgh on Vimeo.
The scene files I used for this tutorial had already supplied me with the character and door animation. I created this pan shot by selecting the camera group in the Outliner, and the selecting "Camera Ctrl" then in the channels box I changed the pan settings to follow the characters through the scene, creating a key frame every time I moved the coordinates.
By using the camera control and pan options this created a smooth and precise pan shot and was quick and simple to create.
Camera Rig Test
Camera Rig Test from noah greenhalgh on Vimeo.
My next project: Storytelling and Commission, will involve creating shots such as Pan, roll, pitch, dolly, crane, distance shots. I'll also be looking at the fundamentals of camera controls; Focal length, coverage, and camera shake.
I've started the project by downloading a camera rig to create a short animation. I created a few basic polygon shapes, an ambient light, and a directional light and then moved the camera around the scene, selecting the camera's X, Y, and Z coordinates and selecting "Key Selected" to create a Keyframe and then did a quick playblast render. This animation was fairly simple to make, and I'm looking forward to experimenting with different kinds of shots and making more complex scenes to experiment with.
My next project: Storytelling and Commission, will involve creating shots such as Pan, roll, pitch, dolly, crane, distance shots. I'll also be looking at the fundamentals of camera controls; Focal length, coverage, and camera shake.
I've started the project by downloading a camera rig to create a short animation. I created a few basic polygon shapes, an ambient light, and a directional light and then moved the camera around the scene, selecting the camera's X, Y, and Z coordinates and selecting "Key Selected" to create a Keyframe and then did a quick playblast render. This animation was fairly simple to make, and I'm looking forward to experimenting with different kinds of shots and making more complex scenes to experiment with.
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