Monday, 9 January 2017

Pre-Viz Crane Shot

Crane Shot from noah greenhalgh on Vimeo.

The crane shot allows you to move on a fixed axis, like the dolly shot, however, the crane shot can move vertically as well. This scene showing a woman on a balcony and then panning down to a man on the ground is a fitting example to show how the crane shot can be used to show characters at different heights.

Pre-Viz Dolly Rig Shot

Dolly Rig Shot from noah greenhalgh on Vimeo.


By using a dolly rig, I could move the camera along a fixed axis. I found that the dolly shot was slightly similar to the pan shot, however, the dolly allows more dramatic shots to be created.

Pre-Viz Pitch Shot

Pitch Shot from noah greenhalgh on Vimeo.

Using a Pitch shot allows you to move the camera vertically, so the animated character in this video shows off the pitch shot well. Whilst setting my keyframes, I kept having to check the graph editor to make sure my animation was smooth, otherwise, the animation was a little jumpy.

Pre-Viz Roll Shots

These are a series of roll shots I made using the scenes files provided to me, Each time I playblasted the shots, I increased the roll of the camera. For the first video I changed the roll coordinates to 180, for the second film, I changed them to 360, and for the third film, I changed them to 540. By increasing the number of times the camera rolled, I created a more intense, dramatic mood to the shot.

staircase roll 180 from noah greenhalgh on Vimeo.

180 Degree Roll Shot

Because the camera rotated quite slowly, the atmosphere of the shot is rather mysterious, rather than intense.

Roll Shot 360 from noah greenhalgh on Vimeo.

360 Degree Roll Shot

I only increased the roll coordinates a little for this shot, however the mood has become more dramatic.

Roll Shot 360 from noah greenhalgh on Vimeo.

540 Degree Roll Shot

This shot has the largest sense of drama. The camera moves faster because it has to rotate more, resulting in a rather unsettling shot.

Life Drawing - Term 2 Week 1

Forty minute study  - black paper, charcoal, chalk.

For this study I focused on the shadows the model cast onto the wall behind her, there was an image projected onto the wall so I tried drawing that as well as I wanted to try creating a proper composition, rather than just drawing figures with no background.

Four five minute poses and three 30 second poses - charcoal.

Whilst drawing the five minutes poses, I tried to use more animated, fluid lines with charcoal. This helped me break out of my realistic drawing style. For the three thirty-second poses, I didn't raise the charcoal from page whilst drawing, which I found difficult, but I wanted to try it out.

20 Minute Study - Graphite

I feel that I could have been more adventurous with this drawing. In the future, I would like to start using colour a lot more, rather than just sticking to using graphite, charcoal, and chalk. 


Pre-Viz Pan Shot

Pre- Viz Pan Shot from noah greenhalgh on Vimeo.

The scene files I used for this tutorial had already supplied me with the character and door animation. I created this pan shot by selecting the camera group in the Outliner, and the selecting "Camera Ctrl" then in the channels box I changed the pan settings to follow the characters through the scene, creating a key frame every time I moved the coordinates. 
By using the camera control and pan options this created a smooth and precise pan shot and was quick and simple to create. 

Camera Rig Test

Camera Rig Test from noah greenhalgh on Vimeo.

My next project: Storytelling and Commission, will involve creating shots such as Pan, roll, pitch, dolly, crane, distance shots. I'll also be looking at the fundamentals of camera controls; Focal length, coverage, and camera shake.

I've started the project by downloading a camera rig to create a short animation. I created a few basic polygon shapes, an ambient light, and a directional light and then moved the camera around the scene, selecting the camera's X, Y, and Z coordinates and selecting "Key Selected" to create a Keyframe and then did a quick playblast render. This animation was fairly simple to make, and I'm looking forward to experimenting with different kinds of shots and making more complex scenes to experiment with.