As I lost the skinning on Squiggly Sketch during the rigging process, I had to redo the binding, weight grouping and blending process. I now only have one character left to rig, but I'm going to start focusing on animating what I can with what I've got so far and animating is the priority right now.
Friday, 21 February 2020
Wednesday, 19 February 2020
Major - Squiggly Sketch Rig
I've finished rigging the Squiggly Sketch model. I've somehow deleted the skinning I had done previously so I'll have to redo that which is a bit annoying, but I'm definitely getting used to the skinning and rigging process. I kept the dummy control for my character rig as the length of the pelvis joint on my character is a lot longer than the one in the tutorial and if I remove it i'll be limiting a lot of movement in the spine.
Sunday, 9 February 2020
Major - Painting and Blending the weights for Squiggly Sketch
With the Minor project having come to a close, I've started to work on my Major project. Right now, I'm trying to finish up anything left incomplete from the minor project. My priority right now is to finish rigging the two remaining models. I've painted and blended the weights for Squiggly Sketch, and will now move on to rigging them. I'll be posting an outline of my project after I have a tutorial with Alan to discuss my feedback on my minor project, and how to progress further.
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