I have finished binding and weight grouping the Mesh on my Artist's arms models. I'm a bit worried about how much the wrist and the forearm twist when I rotate them. If I keep rotating the wrist, it twists too much and looks like the wrist is broken. Hopefully, once I blend the weights out this won't be an issue.
Monday, 30 December 2019
Tuesday, 10 December 2019
Minor - Artist's Arms Skeleton
I've created a skeleton for the Artist's arms. I've also added script to the forearm joints so that when I rotate the wrist, the forearm rotates naturally with it.
Side View of Arm Skeleton |
Top View of Arm Skeleton |
Top View of Hand/Finger Joints |
Forearm Joint Script |
Minor - Artist's Hand UVs
I've created the UVs for the arm model and I'm pretty happy with how they're looking. There's a little bit of warping in between the fingers, but I don't think it's that noticeable. If they become a problem then I'll have to fix them, but I think that they look okay at the moment.
UV Map & Top View of Hand |
The Underside of the Arm & Hand |
Side View of Hand |
Thursday, 5 December 2019
Minor - Masculine Sketch Model Progress
Today I blocked out my Masculine Sketch model. I had to redo the model a couple times as I tried to just use the original model of Sketch as a base, but I realised it would be more time efficient to start from scratch. I'd like to add more definition, although this isn't insanely important as the most important part of the model is it's silhouette/outline.
Masculine Sketch Front View |
Masculine Sketch Front View |
Masculine Sketch Side View |
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